Schell Games helps the world’s largest and most innovative organizations engage, entertain, and inspire their audience. Let us do the same for you.

Featured Projects

We’ve created experiences for virtually every platform, genre, and technology. Here are a few examples.

Virtual Reality
Mobile
Augmented Reality
Connected Toys
Location-based
Desktop/Online
Target Audience
  • Teen
  • Adult
Platforms
  • Meta Rift
  • PSVR
  • Vive
  • Microsoft Mixed Reality Headsets
Rating
ESRB E10

I Expect You To Die

How can we create an immersive, entertaining virtual reality game while avoiding motion-sickness?

We decided to create a seated experience to eliminate the need for movement. The user is a super-spy with telekinetic powers and has to escape certain deadly situations.

I Expect You To Die has been recognized as one of the most well-polished virtual reality games. With awards from VISION, D.I.C.E., and Art of the Title, the game was on PlayStation’s “most downloaded VR games” for four months in a row, and has compiled a list of highly acclaimed reviews from Wired to Hardcore Gamer.

In August 2017, I Expect You To Die surpassed $1 million dollars in revenue across the "Top 3" virtual reality platforms.

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Similar Projects
Holo LAB Champions Screenshot homepage

HoloLAB Champions

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Water Bears VR

Client

University of Pittsburgh School of Medicine

Target Audience
  • Adult
Platforms
  • iOS

Night Shift

How can a game reduce diagnostic errors by doctors and physicians in an Emergency Department (ED)?

In partnership with University of Pittsburgh, and with funding by the NIH, Schell Games helped create a game that places physicians in the shoes of an emergency medicine doctor who is faced with different critical care situations. The goal is for the game to challenge the diagnostic heuristics of the physician playing and to help them re-evaluate how they think of the “trauma” patient.

The game is still in closed-beta testing, but it has already been receiving positive coverage. Dr. Deepika Mohan’s article about the game can be found on BioMed Central, and the whole team was covered in an article published in the Journal of the American Medical Association.

In December 2017, Dr. Mohan had her research published in The BMJ. The results were positive, with doctors who played the game outperforming those doctors who didn't.

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Target Audience
  • Family
Platforms
  • iOS
  • Android

Domino World AR

How can Schell Games create an augmented reality game that people will enjoy on Google's augmented reality (AR) platform Tango?

We decided to adopt a traditional game that people love and added augmented reality components to it. The team decided on dominoes. Introducing Domino World!

Partnering with Google, Domino World was a launch title for Google's augmented reality platform Tango, and was released on the first Tango-enabled device to hit the market. Now it is Domino World AR, available now on iOS devices with ARKit compatibility. It will soon be available for Android ARCore devices. Finally, a domino game with no clean up!

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Similar Projects
Client

Osmo

Target Audience
  • Family
  • Preschool

Mo the Monster

Osmo wanted an Augmented Reality (AR) solution that would be use to interact with physical creations by the player.

Osmo and Schell Games partnered up to create Mo the Monster. Using the camera function and AR technology, players can draw pictures and creations that Mo would then "pull" into his environment to use.

The Mo the Monster experience has won a Silver Parents' Choice Award, a platinum Oppenheim Award, and critical acclaim from some of the most respected toy reviewers in the country.

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Similar Projects
Game Thumbnail HA

Happy Atoms

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LEGO Brickheadz Builder VR

With Lego
Client

Children's Museum of Houston

Target Audience
  • Middle School

S.E.C.R.E.T.

The Children’s Museum of Houston increased its capacity and wanted an innovative way to not only use the space, but to utilize it in a way that would create more engagement with its 6 - 15 year old patrons and keep their families returning to the museum.

The museum partnered with Schell Games and created “S.E.C.R.E.T.,” a location-based experience where museum goers are secret agents and have missions to complete around the museum in order to thwart the efforts of an evil organization.

By 2016, almost 30 percent of visitors in the targeted age range had participated in a mission, and the museum had sold over 3,000 missions. Halfway through 2017, over 11,000 missions have been initiated, with nearly a quarter of them being returning missions.

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Client

Fred Rogers Productions

Target Audience
  • Preschool
Platforms
  • iOS
  • Android

Daniel Tiger's Neighborhood

How do we create a new website for the animated series, Daniel Tiger's Neighborhood, that includes activities that tackle social-emotional themes that children experience in everyday life?

In conjunction with the Fred Rogers Company and PBS, Schell Games created a robust, interactive website. The website includes free interactive games for children, and highlights the next generation of the original and much-loved Neighborhood of Make-Believe characters.

The website has been serving as a companion to the animated series of Daniel Tiger's Neighborhood, and carries on the legacy of Fred Rogers.

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How Do We Work Together?

Our clients rave about our inclusive, yet disciplined process that delivers high-quality experiences. Discover our process.

1. Kick-Off
2. Concept
3. Pre-Production
4. Production
5. Polish
6. QA/Optimization
7. Maintenance

Get started

Every successful project begins by identifying the goals, team members, budget, timeframe, and expected deliverables. Let’s discuss your parameters and we will start working together to deliver a unique experience.

Develop the concept

Here we begin to establish the initial idea for the experience, building upon the information you provided in the Kick-Off phase. We’ll look at the intended goals of the project and develop some initial concepts that fit within your scope and budget.

Design it

This phase is intended to define the design of the game experience we are creating. A good way to think about Pre-Production is minimizing (as much as possible) any changes that might happen in the Production Phase. Iteration happens as quickly and frequently as possible to arrive at the desired experience.

Make it real

This phase is devoted to the implementation and iteration of the design. The Production Phase is segmented into smaller periods of Pre-Production/Production for each individual part of the game, followed by subsequent rounds of iteration. While it is ideal that no design changes occur during Production, they inevitably will. But there’s no need for concern; we will communicate with you every step of the way.

Make it amazing

In this phase we determine what additional tweaks, adjustments, and content should be added to improve the game’s overall quality and playability. Generally, no major features are added at this point. The end deliverable is a near-final experience.

Make it perfect

During this phase, we will make a final pass at bug-fixing and optimization to ensure a flawless experience.

Keep it amazing

Technology changes, your story changes, and people will be asking for more. Together let’s review the full scope of your experience and develop a plan that keeps people engaged in the experience throughout its lifecycle.