Team
Our talented artists, engineers, producers, and game designers work closely to create experiences that delight and inspire.
Schell Games is the largest full-service education and entertainment game development company in the United States. Since 2002, we’ve worked to create interactive experiences on every platform to enrich the lives of players of all ages. Projects in our award-winning portfolio range from mobile, desktop, and virtual reality games to interactive installations and theme park attractions... and everything in between.
Our leaders are industry veterans who understand the value of a diverse and cohesive organization. We empower our team to create meaningful experiences and, in doing so, make the world a better place.
Our talented artists, engineers, producers, and game designers work closely to create experiences that delight and inspire.
Our leaders are industry veterans who understand the value of a diverse and cohesive organization. We empower our team to create meaningful experiences and, in doing so, make the world a better place.
With expertise in all areas of game programming, our engineers are adept at writing code from scratch as well as working with middleware and existing tools. Our flexibility allows us to partner with our clients to determine the best technology plan that enables the successful execution of each project.
Our production staff works together with the team to ensure our projects are on time and on budget. We value an iterative process, transparency among team members and clients, and embracing change at any point in development. Above all else, producers clear roadblocks so team members can focus on their craft.
Our audio team works together with the designers, engineers, and artists to create a fully cohesive and engaging audio experience. They specialize in creating deep, immersive music soundscapes, environmental and ambient sound effects, and memorable character voices.
Our QA staff works to assess the stability and usability of our experiences. They ensure adherence to the functional requirements outlined by internal teams and clients.
Our writers partner with internal teams and clients to create dialogue and narratives that delight players, while providing a conceptual framework appropriate for the gameplay.
Assessment is a vital part of educational experiences. Our Educational Research staff collaborates with internal and external teams and subject matter experts to determine the best ways to design, program, observe, measure, analyze, and interpret changes in the player.
Our artists honor the unique aesthetic vision of each project and work to make all aspects of the experience beautiful. The team is comprised of 2D/conceptual artists, 3D modelers, technical and effects artists, and animators.
Our game designers combine diverse perspectives from many fields such as education, entertainment, early childhood development, psychology, architecture, history, economics, anthropology, and much more. They take great pride in crafting experiences that delight and engage while ultimately achieving project goals.
For nearly 20 years, Schell Games has operated on the principle that diversity and inclusivity make us stronger as a company. It's why we do not approach these ideas as checkboxes or thresholds; it is a part of our DNA. While we strive to create a company that we can be proud of, we recognize that no company is perfect, and the world in which we live is less than ideal. Never have intentional efforts around diversity, equity, and inclusion been more necessary, and never has vigilance been more critical. At Schell Games, our pledge to our employees, our customers, our partners, our community, and the industry at large is that we will work to:
None of this is easy, and it takes commitment from everyone to make it work. As a company, each day, we consider what Schell Games' voice should be in these conversations that drive our culture. Culture happens whether you focus on it or not, so we intentionally build a kind and genuine environment for our employees. At Schell Games, we promise to do our absolute best to cultivate a culture where all of our team members can create experiences they're proud of with people they like to make the world a better place.
Jesse Schell is the founder and CEO of Schell Games. Since starting Schell Games in 2002, Jesse has grown it into the largest full-service educational and entertainment game development company in the United States. Under his leadership, Schell Games has produced an amazing array of innovative and award-winning educational and entertainment experiences, including the I Expect You To Die franchise, Happy Atoms, Until You Fall, and some of the most popular interactive theme park attractions in the world.
He is the author of the critically acclaimed book The Art of Game Design: A Book of Lenses. The book captured Game Developer magazine's coveted "Front Line Award" for 2008. A third edition was released in 2019 to commemorate the 10th anniversary of the book.
Jesse also serves as Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University.
Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is also known for his predictions about the future of gaming technology. Before starting Schell Games, Jesse was the Creative Director of the Disney Imagineering Virtual Reality Studio, where he worked and played for seven years as a designer, programmer, and manager on numerous projects for Disney theme parks DisneyQuest. He is a previous chair of the International Game Developers Association.
Jesse has been recognized for his numerous achievements, including the following:
Received the KAPi Pioneer Award (2019)
Honored as a Pioneer of Immersive Reality at the Immersive Perspectives Awards (2018)
Named to Inaugural Fellowship Class for Video Game Education (2017)
Honored as 'CEO of the Year' at Tech 50 awards ceremony (2016)
Named to Pittsburgh's 'Most Admired CEOs List (2016)
Received a 'Creator of the Year' award (2016)
Named to 'Most Powerful Pittsburgher' List (2015)
Received the Carnegie Science Award in the Entrepreneur category (2015)
Chosen as a SMART 50 Award winner (2014 and 2015)
Selected as Ernst & Young Entrepreneur Of The Year 2009 Finalist for Upstate NY, Western Pennsylvania, and West Virginia region
Named one of the world's Top 100 Young Innovators by MIT's Technology Review (2004)
Served as Director and Chairman of the International Game Developers Association (2003-2005)
Lead designer of "2001 Thea Award" winner, Pirates of the Caribbean: Battle of the Buccaneer Gold, a virtual reality attraction within Disney's theme park
Jesse is perhaps most celebrated for his award-winning work at The Walt Disney Company, including the design of Disney’s Toontown Online—the first massively multiplayer game for kids. Toontown Online has won several awards, including:
Computer Gaming World "2003 MMORPG Game of the Year"
Webby Awards "2003 People's Voice Award, Kids Category"
Parents' Choice Foundation "2003 Silver Honor"
Children's Software Review "2003 All-Star Software Award"
WiredKids "2005 Safe Gaming Award"
2005 Webby Awards "Webby Worthy Selection Award"
Jesse cut his technical teeth as a Software Engineer for IBM and Bell Communications Research. He earned a Master’s Degree in Information Networking from Carnegie Mellon University and a Bachelor’s Degree in Computer Science from Rensselaer Polytechnic Institute (RPI). Jesse also plied his creative skills as a writer, director, performer, juggler, comedian, and circus artist for both Freihofer's Mime Circus and the Juggler's Guild.
Jake Witherell is Chief Operating Officer of Schell Games, where he oversees the operations and business development efforts of the company. Finance, marketing, legal, human resources, IT, and facilities management are among the departments he manages in this position.
Jake has over 20 years of experience in founding, managing, advising, and investing in companies within the technology, telecommunications, retail, and business services industries. He was previously a co-founder and Managing Partner of M Park Capital, a private investment firm focused on acquiring and operating lower middle market companies.
Prior to M Park Capital, Jake served as Chief Operating Officer of a division of PGi (NYSE:PGI), a leading global provider of collaboration software and solutions. Prior to PGi, Jake held the position of Chief Operating Officer of Netspoke, Inc., an integrated web and audio conferencing service provider. Netspoke was twice named to the prestigious INC 500, a list of the fastest growing private companies in the United States.
Before Netspoke, Jake was co-founder and President of iMeet, Inc., an internet communications service provider. There he grew it into a $10MM company and oversaw its successful merger with audio conferencing provider Netspoke, Inc. Jake also was the VP of Marketing and Business Development at internet start-up SneakerLabs, Inc.
Recently Jake was appointed to the Pennsylvania Early Learning Investment Commission (ELIC), a group that advocates for quality early childhood education and care. He currently serves on the board of the Mattress Factory Museum of Contemporary Art and HeartPrints Center for Early Education. In the past, he has been a Director of iMeet, Netspoke, and M Park Capital. Jake holds a BA in Economics from Tufts University and an MBA from the Tepper School of Business at Carnegie Mellon University. He also earned a certification from the Entrepreneurial Management Program at Carnegie Mellon University.
Jeff Brown is Chief Technology Officer of Schell Games where he is responsible for all aspects of technology, including managing the company’s engineering group.
Jeff has more than 25 years of experience in the video game and entertainment industries, primarily focusing on technology. Before joining Schell Games, Jeff served as Chief Technology Officer, Managing Director, and Executive Board member for Gameforge 4D, a large European Video Game publisher. Prior to Gameforge, Jeff served as Chief Technology Officer of Cheezburger, Inc., a large media company. He served as the Technical Director for Command & Conquer: Generals and also worked on Command & Conquer: Red Alert 2. Brown has also worked at several prestigious companies, including Valve, THQ, and Electronic Arts.
Collectively, Jeff has more than 35 years of experience in the technology industry and nearly 20 years of experience in executive management. His contributions in the tech sector include writing the first developer-created video game matchmaking system named Westwood Online, working on one of the first C++ compilers, and starting one of the first Internet provider companies in Southern California.
Jeff is married to Robin, his wife of 34 years, and has two adult children, Beth and Joshua. Outside of work, he regularly does volunteer work for his local church.
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