Hello, I am Michael Tsai, a Game Artist here at Schell Games. My 2015 Jam Week project was to evaluate, learn and determine the benefit of using a 3D animation application software called Houdini. Houdini is known as one of the best visual effects software packages for creating feature films and animations. But more than making realistic photos or stylized effect textures for particle systems in game engines like Unity, I wanted to understand what else Houdini could do.
Before jumping into specific subjects, let’s spend a little time talking about how Houdini works behind the scenes. The workflow of Houdini is “Procedural Paradigm.” It is designed so that each node is an operation that acts like a black box with input and output. Users can build a network by connecting and manipulating operators, and view their result at the very end of the network after data flows through. Although it can have a high learning curve, Houdini is widely regarded as a highly interactive visual programming toolkit that makes programming more accessible to artists.
Now that we’ve got a little taste how Houdini operates, let’s talk about one of the unique tools Houdini offers, L-system. (Also called Lindenmayer system) This tool uses mathematical language grammar to model the growth process, like complex plant development. Below is an example of how to create/grow a snowflake using L-system in polygons, with basic lighting, texture, and material. It can potentially be used for sprite animations for particle effects.
A few years ago, Houdini introduced “Houdini Engine” to bring in digital assets created from Houdini into Maya or game engines like Unity. What makes this process unique is Houdini Engine lets users modify assets in 3rd party applications using an API, just as one might modify them in Houdini. For example, Houdini artists can create procedurally-generated stairs and set proper parameters and export. World builders or designers can place them in a scene and edit the look by modifying preset parameters.
These are just some examples I’ve discovered over the week and felt were useful for game development here at Schell Games. Although it may not fit for all game developer’s workflow due to high learning curve or performance, Houdini definitely has the potential to play a bigger role in the game industry.