Top Blog Posts of H1 of 2018

insights

From sharing projects about Jam Week to providing insight on making a virtual reality game for education, the Schell Games Blog has provided a variety of information and insight. Here are the most-read blog posts since the start of 2018.

Vr in the classroom ela

Teachers exploring Google Expeditions

Adopting Virtual Reality (VR) for English Language Arts

We had the pleasure to sit in a workshop the Allegheny Intermediate Unit (AIU3) had for middle school and high school ELA teachers. During the workshop, the Unit's Director of Instructional Innovation Tyler Samstag walked the teachers through a primer of virtual reality and how they can implement the technology and its experiences in the classroom.

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Next generation

Virtual Reality for the Next Generation

Game Designer Marlena Abraham has been on several teams researching best practices for developing virtual reality experiences for young people. In this blog post, she highlights some lessons learned, what works really good in VR, and experiences worth avoiding.

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IEYTD First Class small

Art from 'I Expect You To Die: First Class'

Level Design Deep Dive: Making an I Expect You To Die Puzzle Level on a Budget

Principal Designer Shawn Patton, who was the Design Director for I Expect You To Die, wrote this article to demonstrate the complexity of designing a puzzle in for virtual reality, and the constraints the team had to make the level as efficiently as possible. It originally appeared on Gamasutra.

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Copy of Playtesting Checklists

The Definitive Guide to Playtest Questions

The Schell Games Design team playtests the experiences they create. A lot. To that end, they have formulated a process that curates the best experience for all parties involved. Not only did the team document the process, they even made it available for free.

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Unite Austin Live Blog Header

Game Architecture with Scriptable Objects

And the most popular blog post for the 1st half of 2018 comes from principal engineer Ryan Hipple, who gave this talk at Unite 2017 in Austin. Ryan goes into detail about why he likes using ScriptableObjects in the Unity game engine and provides some examples.

You can also watch the talk on YouTube:

Conclusion

We have plenty more in store for the Blog. We'll be sharing more insight on how our engineers are using particular features in Unity, how the studio champions diversity in the workplace, and more. Stay tuned!

Thank you for reading!