Mar 21, 2022
Moscone Center | San Francisco
We have an awesome lineup of team members presenting at GDC this year:
GREATER ACCESSIBILITY WITH FEWER NEW FEATURES AND LESS SCOPE
Director of Product Management Alexis Miller and Senior Design Manager Francisco Souki
Learn the process Schell Games used while developing VR hit I Expect You to Die 2 to plan for accessibility. Understand concrete examples from planning to scoping and budgeting that resulted in meeting accessibility goals with little added cost.
HANDS BEST: HOW AR & VR DEVS CAN MAKE THE MOST OF HAND TRACKING
SG Game Designer John Blau and LEGO Group Director of Interaction & Creative Play Lab Brian Schwab
This talk will provide an overview of hand-tracking methods, challenge a number of common myths and assumptions about hand tracking, and provide examples of interaction models that range from the realistic to the abstract.
THE DESIGN DIRECTION OF 'I EXPECT YOU TO DIE 2'
Senior Design Manager Francisco Souki
Attendees will see real examples of the different game design processes and documents used in the development of IETYD2, and in which stage of development they were most and least useful. The session will also cover the adjustments necessary to transition these processes to be fully remote.
ACCESSIBILITY IN VR: LESSONS LEARNED AND BEST PRACTICES
SG Director of Product Management Alexis Miller, Owlchemy Labs COOwl & Cable Slinger Andrew Eiche, Video Games Trends Writer & Gaming Accessibility Correspondent, Inverse Magazine Chris Groux
Attendees will leave this summit with more knowledge around why accessibility in gaming, especially VR, is important and needed. Insight into how implementing different kinds of accessibility factors (subtitles, mobility, art, sound effects, etc.) affects the game.
WHAT BEING NEURODIVERGENT MEANS IN GAME DEVELOPMENT
Panel featuring Game Design Fellow Monica Fan
Neurodiverse game developers can create unique value in the game development process because of their status, perspectives, and ways of working and thinking. Further, it is possible for neurodiverse game developers to thrive in the game industry.
View the event page for details.