Character Creation: Where Art and Geometry Intersect

insights

Hey there! My name is John DeRiggi, a Senior Character Artist here at Schell Games. Over the past nine years, I’ve created 3D characters for consoles, mobile phones and tablets, PCs, theme park attractions, and more. These experiences have shown me that a game platform can dictate how characters are displayed on screen, and also how they need to be created.

In the video game industry, 3D characters are sculpted in the computer on digital clay with very similar techniques used to sculpt physical clay. This digital clay is made up of many geometric triangles. Each triangle is made of three points in 3D space. When you connect these points with edges, you create a triangle. With this in mind, more triangles allow for more detailed characters on screen. In addition, textures are painted on top of these triangles to create believable materials like skin, hair, fabric and more. The characters you see on screen are the result of these many triangles combined with painted textures!

3 D Character Composition

Now that you understand how characters in video games are made, you should also know that the hardware on which a character appears also influences how it is created. Many PlayStationⓇ or Xbox games in the first person shooter and action adventure categories use characters with 40,000 triangles or more, combined with highly detailed textures, since these platforms can dedicate memory more efficiently. If you and I both buy a PlayStation, we have the same hardware on which to play the game. Since our hardware is the same, our characters will be shown in the same manner regardless of where we play.

In contrast, online streaming games with simultaneous players like Diablo, DOTA, Torchlight, and League of Legends are dependent on varying PC hardware resources. You may not have the same computer as I do! So when millions of people around the world with different computers are playing the same game online, the characters still need to look the same regardless of the hardware the player is using. In addition, large online multiplayer games like these usually showcase many characters on screen at the same time, and therefore, require lower triangle budgets with smaller textures to still run efficiently. It is the character artist’s job to ensure that players still enjoy interacting with a smaller, less detailed character competing heavily for screen space.

As an example of these differences, more triangles allow the character to bend more believably at his joints when animated. In contrast, fewer triangles force the artist to be more creative when placing each triangle edge to achieve the best bending possible at the joint. Check out the images below for an illustration. These illustrations show the leg of the wild dog from the previous image.

Topology Examplesand Factors1
Topology Examplesand Factors2

If you are interested in learning more about creating game characters, you should check out my CGSociety workshop, Rapid Character Development for Online Games, which is available now as an online course for the next 60 days only. In this three week workshop, you will learn various industry techniques and tips to quickly create fun 3D characters for online games that will “pop” on screen. Using programs such as Zbrush, Maya, and Photoshop, you will learn to create a low-resolution character to preview in the artist-friendly Unity game engine, used for many online and browser-based games. Check out the video below for an overview of the workshop!

Rapid Character Development for Online Games: Workshop Promo from John DeRiggi on Vimeo.

For any questions about the workshop, contact me at john@johnderiggi.com. See more art on my website, or follow me on Facebook and Twitter!